jessicasteiner: (I Write Therefore I Am)
Mortis Unbound

Mortis Unbound In a world where all natural forces - such as heat, light, and motion - are controlled by invisible winged creatures known as vox, mages have successfully conquered death, making all humans immortal.

By chance, a journalist named Liiran discovers a winged woman sleeping in a glass coffin, buried in a long-abandoned facility in the desert. The woman, Mortis, is the vox of death.

She escapes her prison, but with no memory of what she is, Mortis goes to the only person she remembers - Liiran.

Declared a criminal merely by his knowledge of Mortis' existence, and nearly arrested for treason, Liiran learns that his government is controlled by mages and a corrupt vox bent on taking over the world. He and Mortis are forced to flee, and are drawn into the chaos of war, meeting an enslaved vox, an independent journalist, and a pair of beautiful assassins as they fight to rescue Mortis' friends and avoid imprisonment.

Meanwhile, Liiran struggles with his confusing love for the living personification of death - and the fundamental questions of what it really means to live.



Also available in e-format on Sony, Diesel, the iBookstore, and many international Amazon stores.





From Opening Action to 'Zee End'

From Opening Action to Zee End Twenty-six letters in the alphabet - twenty-six great tips about writing science fiction and fantasy fiction.

Jessica Steiner has gleaned hundreds of great writing tips from best-selling authors over more than 15 years. She's distilled many of the wisdom she's learned and practised into this short, treasure trove of advice, geared specifically for the new science fiction or fantasy novelist.

From worldbuilding to outlining, dialogue to story structure, here's a wealth of writing advice, from A to Z.














jessicasteiner: (Constructive Criticism)
Today Amazon announced the newest expansion on the self-publishing-on-the-Kindle landscape - Kindle Worlds. In a nutshell, Kindle Worlds will allow fanfiction authors to publish their fanfiction on the Kindle, and sell it. Any sales will pay royalties both to the copyright holder of the original property, and to the fanfic author.

Now, for full disclosure, I have been writing fanfiction as long as I've been writing, which is a damn long time. I am also on staff for the Organization for Transformative Works, which not only runs one of the most popular fanworks archives on the web, but is a non-profit which in part deals with the legitimacy of fanworks from a legal standpoint. I'm also an author with properties of my own.

Personally, I'm for fanfiction in a general sense. If anyone ever writes fanfiction or creates fan works about my own properties, I will count that a positive thing. In my opinion, fanfiction does great things for copyright. But this post isn't about that - it's about Kindle Worlds. From the perspective of people involved in the creation of fanworks, it has always been the cardinal rule - Thou Shalt Not Sell Thine Fanfiction, Lest Thou Incur the Wrath of the Author. Kindle Worlds seems poised to change all that.

Based on my reading of the limited information on the Amazon site, there are some big caveats.

Firstly, you can only publish fanfiction in the fandoms that are allowed - presumably Amazon will need to negotiate with each copyright holder for the right to include them in the program. I think that's really key. If someone is going to profit by their fanfiction, it should be with the blessing of the one who created the world. I think that this could create a wonderful symbiotic relationship, even more than fanfiction already does, without forcing any copyright holders into a situation where they feel threatened by the - shall we say - legitimized fanfiction.

Secondly, they won't allow any porn, offensive material, bad fanfiction, crossovers, or "illegal or infringing content". Setting aside the last one, it makes me wonder if there will actually be any fanfiction that qualifies for the program. Most importantly, they really don't say what's illegal or infringing. Isn't all fanfiction sort of illegal and infringing at this point? No one really knows, which has always been the problem.

I truly hope there will be some really clear guidelines about that, or I seriously doubt this will take off. Fanfiction authors are already inclined to batten down the hatches at any hint that their hobby is being noticed by the mainstream world at large. To violate the cardinal rule and risk being sued is something I think few people will be willing to do, unless they can trust that the risk is minimal enough to be worth it.

As a final point, a Forbes article on the announcement has a quote in there saying that the contract will give Amazon full rights to the fanfic, and the writer will not retain any publication rights over the work. According to John Scalzi (President of SFWA and all around intelligent dude), this clause makes this into a "Work for Hire" sort of contract where you are literally giving your fanfic away in return for royalties on the sale, for the full term of copyright - which would be your life plus 75 years I do believe (thanks, Disney).

This is a huge deal, and one I hope they remove from the final contract. I didn't see any hint of that on the Amazon site so far, but Amazon is only giving generalized information at the moment.

I don't write in any of the fandoms that will be offered upon original launch, and I'm also concerned about Amazon having the right to republish and profit from any fanfic I did publish in the program if I chose to do so, so at this point I'm very much in "wait and see" mode. Other people have tried to profit off of fanfiction in the past, and it has always met with an extreme negative backlash. But none of those people have been Amazon, so we'll see where this goes.












jessicasteiner: (Fangirl Moment)
So I promised I'd post about how the Smashwords problem turned out, and now that I'm back from Seattle, I'm here to do that.

They actually got back to me within 24 hours and pointed me to a section of the FAQ I had previously forgotten about (or perhaps skipped over, I'm not sure). To recap, what I had discovered was that Smashwords didn't allow me to change my author name, so I was unable to publish my erotic short story under the pen name I'd chosen, through Smashwords, though it was easy to do through Amazon and the Kobo store.

The solution was to upgrade my author account to a publisher account. Then, acting as a publisher, I created "ghost" accounts for the two author names, Jessica Steiner and Suzanne Fisher. Then I simply was able to migrate the existing books to whichever author I wanted.

I made up a fake publisher name "Noda Publishing", created a logo and a profile for the "independent publisher", then went in and uploaded new versions of both files, showing the correct author name and "published by Noda Publishing". With a bit of tweaking, making sure that each author had a profile, it was all done.

Though the whole thing was a bit of a pain I'm glad I didn't take the other option offered, which was to sign up for a fresh Smashwords account. That would create additional headaches, of needing to log in and out when I want to check my stats, and money accumulating in more places. It's bad enough now.

Though there's a chance that anonymity would be compromised, I feel safe enough with this solution. It'll also allow me to publish books under other names. For example, if my wife decides to publish one of her stories, we can simply use the same account.

If you're struggling with this and need tips, please feel free to email me. I'd be happy to walk you through it.

Also, just as a reminder, all of my stories, no matter which name it's published under, will be announced on my mailing list. If you're interested in the stories that aren't published under my real name, then your best bet is to sign up with the mailing list. I plan to release one every couple of months or so.












jessicasteiner: (Bad Writing Day)
So I know I said I wouldn't be mentioning this again, but I learned a few things on this first foray into the world of pen names. I thought people could benefit from it.

Yesterday I uploaded my story to all three of my distributors - Amazon, Kobo, and Smashwords.

Both Amazon and Kobo weren't a problem at all. They have a place for putting in the author's name, and my two books are now sitting on my respective dashboards, separated out by author name, but otherwise fully integrated.

Smashwords doesn't have a field for this. When I uploaded the file, it popped up under my real name and I couldn't find any way to change it. This is... a problem.

I've emailed them to ask for help and I'm still waiting to hear back. I'll let you guys know how that goes.

I figure if they simply don't support multiple author names, I'll have to create a separate account. The problem there, is that it will add yet another place where sales are accumulating, and further delay my payday. Furthermore, it increases the number of places I need to log in to check my sales and such. It's annoying, but not insurmountable.

I'm out of town for the long weekend. On Monday I'll tell you how I accidentally attributed my gay erotic vampire story to an author who writes about the Amish.
jessicasteiner: (Bad Writing Day)
I listen to a lot of podcasts. Most of the podcasts I listen to are about writing, but some are nerdy, and others are about science and future prediction.

And all of them are staffed almost entirely by men. There's one female on Writing Excuses, and she's wonderful. Some of the podcasts I've listened to have had women who are on once in a while, but not reguarly. There is one writing podcast I know of which is run by a woman, and that's Mur Lafferty's I Should Be Writing.

To be honest, I listened to Mur's podcast once and it didn't grab me. I intend to get back to it and try again, because I know it's held up as one of the best of the genre, but right now I don't listen to it.

I'm not saying I don't like listening to males! But the nerd world is no longer as male-dominated as it once was. There are lots of female writers, female fans, and female scientists.

Where are they? It makes me sad.

Does anyone know of a science, nerd, or writing podcast that is done by women? I'd love to check them out.
jessicasteiner: (Blank Paper)
Over the last couple of months, you've likely seen me refer several times to an anthology I'm putting together, compiling all of my Grim Hunter stories. If you look back on the tags for that series, you'll see quite a bit of discussion about it.

I've been doing a lot of thinking about this. These are erotic stories, and while there's nothing illegal about them, I've recently had the ex-husband of one of my clients stalk my LinkedIn and make false reports about me to the Law Society. It's all handled, but it's made me rethink my strategy a bit.

I have a YA series in the works, and I'm also a lawyer. Silly as it may seem, some people may have issues putting this together with writing gay erotica about vampires.

So I've decided to release the Grim stories under a pseudonym. Thus, this will be the last time I talk about it in this particular blog, unless I create a new blog or website for the pseudonym. If you want to keep up with these stories and be notified when they come out (and the first of them is going to be released as a single very, very soon) please join my mailing list. The link for that is at the bottom of this post and many of the posts I make. All announcements for both Jessica Steiner and the works under the pseudonym - Suzanne Fisher - will be made there.

I'd love to hear thoughts on pseudonyms! Have you ever considered using one? Or do you use one? Why?












jessicasteiner: (Procrastination)


After finishing the month of April, I had a string of busy days. I think I needed a little time away from the blog, but I do feel pretty good about what I accomplished this month.

I finished the A-Z Blog Challenge, while at the same time writing about 15,000 words of a "short" story. The blog posts I plan to compile into a book, so I counted those words towards my Camp NaNoWriMo goal. The story I wrote is another story in the Grim Hunter series, and will be the last, and longest, story in the anthology I plan to release of all the stories to date.

I expect to have another 5000 words or so of the Grim story, and then editing and formatting begins.

The upshot is, I'm pretty pleased with the amount I accomplished this month. For the month of May I want to keep up a regular blogging schedule, finish the Grim story, and continue editing OtherWhere. Wish me luck!
jessicasteiner: (Blank Paper)
Okay, I wasn't going to double up and instead was just going to finish on May 1st, but then I just decided to go for it and get this finished.

One of the things that I've always struggled with is names. Names of characters in particular. Now, I've already talked about language formation, and there is definitely some information in there that is helpful for making alien names. But what about the rest of the names?

Firstly, I try to think about what sort of name I want. I think about the feeling of the name - should it be short or long, smooth or harsh? Should the name evoke any particular ideas, or feelings? Is there any particular ethnicity or nationality that the character should come from? Do you want to reference anything with the name, such as a particular meaning or historical figure? The choices I make are helpful in settling on a name in the end.

For example, when I named the main character of Dreaming - Prescott Samuel Cox - I was naming a lawyer, from a family of lawyers. I wanted the name to sort of sound like that. I also wanted Sam to be embarrassed of his first name, because it was so traditional and old-fashioned, and so he goes by his middle name. In the Dream world, everyone calls him by his true name, Prescott. It's one way that I differentiate the book between when Sam is in the real world, or in the dream world.

Once I've figured out a few criteria, then I mine various sources for actual names to use. I get names from a couple sources. Sometimes I'll steal a first or last name from a person I know (A few characters' last or first names are the same as one of my clients - but never both!!)

Mostly all I do is google for baby names. There are a tonne of websites with first names that you can choose from. There are also a tonne of websites with lists of surnames by nationality. There are websites that allow you to search by letter, by nationality, by meaning. When you start scanning lists, you will probably find something you like.




I hope you've enjoyed this month and all of my tips. I'll be putting all of these posts together, editing them and fleshing them out, and putting out a book. If you've liked the information in these posts, I hope you like the final version.












jessicasteiner: (Fangirl Moment)
Today I'm going to talk about romance! Because it's a huge part of writing, so it deserves to have a post, I figure.

Now, I'm going to make one caveat, and that is that today's tip comes from the perspective of someone who really doesn't like romance novels. I love romance in other kinds of novels, but I have just never been interested in the genre itself. As such, my perspective here may not apply to that genre. But I'm pretty confident that they work for other genres that happen to contain romance.

I'm sure there are lots of other things I could say, but I can't think of anything at the moment, so here is what I want to talk about:

Never make a character whose only purpose is to be the romantic partner of another character

Every character you create should be a person. There's nothing more boring than realizing that a character was created only to be the partner of your main character, and that they really have no other role within the book than that. They should have desires outside of getting together with your other well-rounded character.

They should do more within the book than simply be the potential and then actual love interest of another character.

It's boring, and it sucks. I shouldn't have to tell you not to do it, but it happens all the time. So don't do it.
jessicasteiner: (Save the World)
I'm going to get straight into the tips today. Firstly, I'm catching up on Game of Thrones. Second, I've got a lot to say and not much time to type.

Today we're going to talk about how to make new aliens. This works for both science fiction and fantasy - just because I call them aliens doesn't mean there isn't magic involved. These tips will work either way.

1. Know something about evolution. If their planet is all desert, then the race should reflect that. They should be adapted to their climate. Their culture should reflect coming from a hot, dry climate where water is scarce. The planet they evolved on will permeate every aspect of their lives, even if they've left that planet long ago.

2. Know something about biology. You don't have to have a degree, but you should do some research. There are reasons why humans are the way they are. Nearly every aspect of our biology enhances our survival in some way - or at least doesn't increase our chances of getting eaten by a lion. If you want your alien to have tentacles coming out of your eyeballs, know why. One thing I often do is listen to science shows and pick up on miscellaneous weird biology that's real on Earth. Did you know that there is a type of termite that rushes their enemies and then blows themselves up? I heard that on a podcast, and promptly added a new caste to the aliens in Dale and the Bug Aliens from Outer Space.

3. Know something about sociology, politics, economics and religion. Don't just make up something with tentacles and plunk them on a ship and consider yourself finished. Every person comes from a context, and it's not necessarily a familiar context. These aliens don't come from Earth, so they shouldn't think and act like people from Earth who happen to have a different kind of nose. Think about what you know about their race already, and build on it. Give your aliens a unique context, influenced by their weird biology, and their exciting planet, and they will be richer and more interesting.












jessicasteiner: (Save the World)
We're in the home stretch! I seem to be a tiny bit further behind than I thought, so I might go a bit beyond the end of April.

Today I'm going to be talking about worldbuilding. I have two main tips for this post.

1. Don't over-do it. Leave spaces in your world for things to grow. If you map out every street, building, and flower in a town, and it's vitally important that the heroes be able to run down the street and find an abandoned building to hide in, but you've already established that the nearest abandoned building is four streets away, and it's impossible to get there before the bad guy catch them, you're going to feel hemmed in and stuck. The reader won't know the difference if you make something up on the fly, so long as it makes sense.

Allow your world the room to shift and reshape itself to be the way it needs to, for the purposes of your story, without letting continuity errors creep in.

If you make up too many details before you begin writing, you may have the urge to reveal them all. Make up 15 different religions, and you'll want a representative of everyone in the story. Come up with 30 countries and you'll want to travel through every one, to justify all the work you did. You want to have enough to make the world seem full, without spending the rest of your life doing background work you'll never use.

2. Don't under-do it. You don't necessarily want to just begin with a blank page, either. If you don't expand out your world beyond the borders of where the characters are, then it'll feel like there's nothing beyond those borders and the characters are living on an island. You can include throwaway references, or minor characters, which will show that there's more to the world than what's needed for the purposes of the story. Preparing more than what you're planning to directly use in the story will give your story richness that it otherwise wouldn't have.

Knowing where to begin and where to stop is a very individual decision. Every world and every author is different. All I can say is that when it feels like enough, stop, and if you are writing and feel like you need more, then spend some time expanding your world.
jessicasteiner: (Save the World)
Everyone knows that a story needs to have conflict. In fact, every single scene in your story should have conflict. Conflict is the main point of a story, and if there's no conflict in a story, then there's no story.

But knowing that, if you're like me, then you have a hard time sometimes figuring what constitutes conflict.

Conflict isn't just about having a fight on every page. If your book is filled with scene after scene of people arguing with each other, it'll get boring. Conflict is about your character overcoming an obstacle in their path.

Conflict is when a rainstorm stands between a lover and their date, and they don't have an umbrella.

Conflict is when a character desperately needs money to achieve their goal, but doesn't know where to get any.

Conflict is when a character is tempted to do something they know is wrong, but it'll help them to accomplish something great.

Conflict can be internal or external. It can be with other characters, or with natural forces, or with their own conscience.

A good shoot-em-up battle is fun, too.




Listen to my interview on Adventures in Sci Fi Publishing! I talk mostly about Mortis Unbound, and Star Trek.
jessicasteiner: (Blank Paper)
I can't necessarily say that a novel has to have a particular structure, nor that it even needs a structure at all. This isn't something I've made a specific study of, but I can tell you that I tend to follow the Three Act Structure. And that's what I'm going to talk about a little bit more today.

The main thing that this structure does is to space out the most profound points of change or disasters. Now, a novel doesn't actually have to have three acts. Some novels will have two acts, and some have four. It might even be possible to have five acts. Maybe some readers will be able to point out examples. A particularly epic novel will have more such disasters, and so that determines how many acts you actually have, but generally you'll have three main acts.

The First Act

In the first act, the characters and the main problem of the story are introduced. The characters are thrust into the events of the story. A change takes place (usually as close as possible to the very beginning) from which there is no going back. They can no longer ignore the important conflict going on and must do something about it.

At the end of the first act, something takes place that is a major turning point. The work that the characters have made towards achieving their goal and making the world go back to normal is thwarted in a way that truly changes the perception of the problem itself.

The Second Act

Throughout the second act, which is the main bulk of the story, the characters strive to solve the problem they're faced with. They may still be trying to avoid facing the great sacrifices they will have to make in order to solve the problem. They generally still want to go back to the way things were, and not want to face the fact that the world has irrevocably changed. There should be multiple turning points, keeping the action moving.

Many books get heavy and bloated in the second act. It is often helpful to have another major disaster right around the middle of the book, to help hold up the middle and keep it from seeming too long.

The Third Act

In the third act, the characters are totally committed and they have made firm decisions to solve the problem. They have accepted that they only way out of the mess that's been created is forward. The story moves and builds to the climax, and the main problem is solved, though the characters' world will never be the same.

Making all this happen

Generally what I do before I start is identify the four main turning points - the one that launches the characters into the action, the two disasters at the end of acts 1 and 2, and the climax. Once I identify them, I place them as anchor points in my outline, and build the book around them.












jessicasteiner: (Bad Writing Day)
I know I'm a day behind and... despite the fact that I've been preparing for a 5-day Supreme Court trial starting on April 29th, I will get through this, I swear.

Anyway.

Theme!

If you're like me, you groan when you hear or read this word. I used to enjoy English classes only to the extent to which I was able to a) read a book that I actually enjoyed, or b) write a story. Analyzing books for theme was always one of those things that struck me as relatively pointless, or at least an exercise that was best left to people who liked that sort of thing.

However, identifying the theme of your own novel is really useful for a number of reasons. And I do mean identifying. You don't necessarily shoe-horn your theme in and then try to make your story fit it, but it should evolve organically and become clear at some point in the process. Sometimes, when you type 'The End', but maybe sooner.

So, a couple of reasons why identifying your theme is good:

1. It can help to unify a novel or series. If you know the theme of your series is something like "love can conquer all" then it's easier to ensure that the ultimate resolution of the story is in line with that philosophy. Doing that, will make the story tie together in a more satisfying manner.

2. It gives you something to talk about. When writing synopses, or back cover copy, or even just talking about your novel, it's really important to be able to explain what it's about in a short, intriguing way. Knowing the theme gives you a starting point for figuring out how to do that. Now, you probably won't actually describe the theme in such an explanation, but it can help to focus your mind so it's not just "well, it's about this guy, and one day he..." and ten minutes later your audience is glazing over.
jessicasteiner: (NaNoWriMo: Logic)
Here's a subject I don't see talked about a lot in books about writing - how to plan a series. There's a lot of different things I could say about this subject, but just a few little tips. The main goal behind these tips is to keep the series from getting out of hand, and succumbing to the trap many series fall into - power creep and going on too long.

1. Have some idea of how it's going to end before it begins, and shadow the ending in the beginning. You don't have to have a firm and complete idea of how it will end, but you should have a direction, some thought of how the whole thing is going to turn out. If you have some hint of that in the very beginning of the first book, the entire series will have a tidy feeling, and the ending will be more likely to feel as though it fits the series as a whole, rather than spinning off into strange directions.

2. Make some rules, and keep them. If magic can only be performed with ritual in your fantasy story, then it should always be done with ritual, and you should think long and hard before you give your character the ability to do magic without bothering with ritual. If your science fiction hyperdrive uses wormholes and instant teleportation is impossible, don't give your ship a teleportation drive in book 5 to get yourself out of a fix.

If you set firm rules and keep them, you will avoid power creep in your main character and the reader won't get frustrated with you for breaking your own rules. You won't end up in a situation where your enemies have to get more and more powerful every book to counter the cosmic power you gave your main character in book 3. Rather than breaking your rules, find creative ways around the rules and keep them. It'll hold your reader's interest better.












jessicasteiner: (I Write Therefore I Am)
I talked about this a little yesterday, but let's talk about it a bit more. Not only is it important for your story to be interesting and not predictable. It's also important that the stakes be as high as you can make them.

Don't just make the character's life in danger if you can threaten his entire family. Don't just threaten his family if you can threaten his whole world. Don't just threaten the world if you can threaten the universe.

The higher the stakes, the more you can ratchet up the tension, and the bigger the payoff when the hero saves the day.

That being said, stakes should be appropriate to your genre and the scope of your story. If your story is set entirely in a single small town, even if it is a science fiction story rather than a romance or drama, it'd be strange if the whole universe were threatened. If the story is about a serial killer threatening the town, the whole world is probably not going to be at stake in the end game. But the main character's family and/or loved ones should almost certainly come into play.

Whether the scope of your story encompasses a galaxy-spanning Empire or a single high school chess club, don't make the stakes small and easy to overcome. You want to push your characters to the limit of what they can endure, and then it'll be far more satisfying when they overcome it.












jessicasteiner: (I Write Therefore I Am)
Friday is a bad day for blogging for me, but Sundays are a good day. Somehow this balances out.

Anyway, today's tip is about the two most important questions you should ask yourself when developing a plot for a novel. Though there are probably many more that are also key, these are biggies in my opinion.

1. Does this make sense?

Sometimes when you're writing, especially if you've followed my advice and have a great outline using the organic method, you will get to a certain point in the book where the character is going to take some important action that is absolutely necessary for them to get to the outcome you need.

And there's a little voice in the back of your mind that says "But..."

Because the action, for whatever reason - maybe because of the personality of the character, maybe because of something you've established earlier in the book, maybe because there's an obviously better course of action available - doesn't make any sense.

It sucks. But you have to ask that question, and you have to answer it honestly. If the action taken doesn't make sense, then you've lost the reader, and the whole rest of the book is ruined. It's key to find a way to either make it make sense, or to find another course of action that will still get you where you want to go. Or redevelop the ending in line with the new course of action.

2. Is this the most creative and mean I can get?

No one wants to read a book that's predictable, or where the stakes aren't high. If you fear for the character's life and don't know what's going to happen next, you'll be on the edge of your seat. If the most important decision a character has to make over the course of the book is whether to have white or brown bread on their sandwich, no one will care.

Generally as I'm plotting, I look at my first impulse and throw it away. The butler did it, yes! It's logical because I've already worked out all the great reasons why he would and he had the opportunity. No wait, maybe it's not the butler, but instead everyone will think it is, and instead it's the maid, who seems to have a solid alibi, and besides she's been the love interest of the main character for three books. It'll be devastating when he realizes.

The latter is a far more interesting outcome. Not only is the situation one that'll surprise and shock the reader, but it creates real consequences to the main character. You always want to be throwing away the most obvious and logical next steps and digging deeper, trying to find something that'll create more conflict, more emotional impact, and not be the first thing everyone thinks of. Remember, if it's the first thing you think of, then it's probably the first thing everyone else will think of, too. You don't want that.
jessicasteiner: (Constructive Criticism)
Today's tip is about creating places for your fantasy or science fiction setting.

You can go into more or less detail depending on how much you're going to use your setting in the story. But regardless of whether your entire series is going to be set in one small town, or if a particular place is only going to be used for one scene, you should consider the following five areas:

1. Climate and geography - What is the weather like? What are the major geographical features? How do these geographical features and the weather interact and affect one another?

2. Natural resources, economics, major industries - What sort of natural resources does this place have? What sorts of industries are important in this area? What sort of resources does this area need and has to obtain from elsewhere or go without?

3. History - What important events have taken place in the history of this place? How have those histories shaped the local culture?

4. Culture, ritual, religion - What sorts of cultural or religious rituals are common here? Holidays, rites, cultural events? Are there multiple cultures/ethnicities/religions in this area or is it more monolithic? Think about rituals around food, greetings, gestures, other important interactions like first meetings and visits to friends.

5. Politics - Who are the major political figures? What external and internal political forces are at play? What kind of political system does this place follow? Is the political landscape stable, or unstable?

There are many other areas one might think of, as well. Don't just make up a city that's the same as a place you've been before and give it a new name. Don't just assume things like cultural rituals or political system, like the ones you're used to. Your new places will have more spice and realism if you think outside the box and come up with things that are new and different.
jessicasteiner: (I Write Therefore I Am)
I talked about outlines in yesterday's post, but I wanted to talk about it some more. In the last post, I mentioned having a multi-page plot synopsis before I break it out into actual scene summaries. Today I'll explain how to get to the plot synopsis stage.

1. Write a sentence. I always start with one sentence, the overall idea. I try to include a basic description of the main character, like "A journalist" or "A graphics designer". You also want to include the main conflict. The sentence should be about 30 words or less.

2. Expand it into three major turning points. Every story has one big turning point that launches the character into the story, and a few subsequent disasters, each of which push the story forward. You may want to google the "Three Act Structure" if you want more information about this. I write one short sentence to outline each of these turning points, creating a paragraph.

3. Expand the turning points into paragraphs. Take each of the sentences in your paragraph, and expand it out into a paragraph of its own, adding more detail and surrounding events. You should have between half a page and a full page of summary by this point.

4. Expand each paragraph into a full page. Once again, add in detail and further events, developing connected sub-plots and identifying the key details that have to be included in the story.

By the time you've done this, you have 3-4 pages of synopsis, and have outlined the entire story in some detail, though not down to the actual scene point.

Many people try starting with the first scene and just trying to write an outline chronologically, and then give up in disgust because it's confusing and fiddly. If you are one of those people - or even if you aren't, try this method. You may be surprised by how much easier it is to expand out a story and create an outline when you use this organic method rather than a linear one.












jessicasteiner: (Bad Writing Day)
There are as many ways of planning a novel as there are authors (possibly as many ways as there are novels) but I wanted to share my general process for outlining with you today.

This outlining process is something I do after I've already done quite a bit of planning. I have a strong idea of the main characters and the general plotline before I start doing this. When I work out the plotline, I do it in paragraphs, with the main events (the turning points in the 3-act structure if you follow that method) acting as anchor points in the plotline document. What I have is a multi-page document setting out a summary of the most important points in the story in chronological order.

So with that in mind, the next thing I do is organize the plotline into scenes. I just write a few sentences for each scene, and I usually do this in an excel spreadsheet or something so it's easy to reorganize them into a different order.

I try to make sure I hit all the anchor points approximately equi-distant from one another.

I will often also specify POV in a different column in the table, especially if it's a story with multiple points of view.

When I begin writing, I have a road-map of a paragraph or so, letting me know the main points I need to hit in each scene. Often the paragraph will actually wind up expanding out into more than one actual scene, especially when you factor in cliffhangers that will split a scene into two pieces with a chapter break or other scene in another location in between. However, the outline keeps me from going too far afield or forgetting to establish something that's necessary in a later scene.

How do you do your outlines? Or do you just fly by the seat of your pants?
jessicasteiner: (Solitaire)
This is something I picked up in a book about writing techniques which I think was written by Orson Scott Card. It took me a while to get the hang of it, but I'm going to give it a shot to explain it to you all.

A scene is a bit in the story where something happens. Usually the defining aspect of a scene is that something changes. The character may learn something new, or lose something, or gain something. Scenes are extremely important because they are the points of change that move the plot forward.

When you've just had a big 'omg' moment in a scene, it's useful to then move on to a sequence. This is a decompression point for the character. They are absorbing the big change that just happened, and figuring out what to do next. Sequences are also extremely important because they provide an opportunity for the reader to also take a breath and absorb the import of what just happened, and to whet their appetite. The character decides that they're going to take X course of action because of Y revelation, and the reader wants to know how that'll turn out. Also, a sequence gives the reader a chance to understand why the next scene is taking place - because they saw how it was decided, how the character moved from this big shock to taking action, which will then lead to another big incident.

A story is basically just a long string of scenes and sequences all in a line.

I think the part that really tripped me up at first was that I thought a sequence had to have the same weight as a scene. So if a scene takes a chapter to complete, then a sequence would be the next chapter, but that's not necessarily the case. You might have a scene with a very short sequence which basically just transitions into the next scene. Some sequences may be huge defining character moments that do bear a lot of weight, but not all need to go on for pages and pages.

But they are something that people often miss, or don't recognize. They do them without realizing they're doing them. When you're doing something by instinct, you may not be able to work out what you're doing wrong when things go awry.

Take a look at the next book you read and try to see if you can identify the scenes and sequences. It might help.












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Jessica Steiner

May 2013

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